The underlv
Hello there!
This is something like a magical world where, as a player, you are transported from the real world It turns out that a magical entity—or more precisely, a tablet—brought you here.
And you are in control of the tower defense.
(It is an echo of an ancient people who once guarded the balance between nations. However, they were wiped out by another race—the Shadows—about whom little is known, as they exist only in legends.)
A bit of context (sorry if it's too much): The player is summoned here to help restore balance between races. However, according to legends, anyone who comes from another world brings doom to all living beings. As a result, everyone is trying to get rid of you, and so the siege of the tower begins.
The game features 3 main races (plus one forest faction):
- Humans (of course, can't do without them).
- Machines.
- Slimes.
- Forest dwellers (orcs, goblins, dryads, and others—but currently, only orcs are available with free -assets).
- The undead faction, protecting the races.
- The Shadows, though they do not appear in the game.
Day-Night Cycle:
- Daytime: Enemies attack the tower. Your goal is to defeat them and use the earned gold to upgrade the tower.
- Nighttime: Enemies do not attack. Instead, random events occur through dialogues between the player and the tablet.
Player responses to these events can grant artifacts and influence different races.
Player's Goal:
- Upgrade the tower.
- Make decisions that positively impact the races.
- Preferably, survive.
Published | 10 days ago |
Status | In development |
Platforms | HTML5 |
Author | frogfogov |
Made with | Godot |
Tags | 2D, Godot, Isometric, Pixel Art, Tower Defense, upgrades |
Comments
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Web version starts to have horrible fps around 8 arrows.
If you're at 11 arrows and buy the +2 arrows upgrade, you get 12 arrows. If you buy the +1 arrow upgrade at 12 arrows you go back down to 11 arrows. If you buy the +1 arrow upgrade at 11 arrows nothing happens.
If you're at high attack speed you get a bunch of bugs. Using only Blue AS (Attackspeed) upgrades you can get to 0.26. Using a Grey upgrade at that point loses you AS by getting 0.29. Buying a Blue at 0.26 does nothing. Purple AS never are available in the store. Buying a Legendary at 0.26 gives you 0.2 AS. Buying another Legendary at 0.2 does nothing, buying blue puts you back up to 0.26 and grey back up to 0.29. Buying another Legendary after that puts you back down to 0.2 again. It's lagging too much to tell if it's actually affecting AS or is just a UI bug.
The Legendary Knockback upgrades gives +1 Knockback instead of +15.
The early game balancing is very questionable as you're essentially hard forced to get exactly 16 damage then buy nothing but Legendary ASPD and save everything else for +1 Arrow or you auto-lose on Day 3.
If you beat Day 3 the difficulty never catches up with your +1 arrow strength and you're literally untouchable for the rest of the game.
Tower targeting is also very questionable as it won't swap targets when there is an arrow that would kill in the air. So unless you're stuck with enemies in melee, attack speed just makes you yeet arrows into the void at increasing rates.
I do like the general idea of the rotating store and the strategy for money spending that it *could* give, if the balancing got to a better spot. Right now it's kind of in the "illusion of choice" area. Since if you make any decision but the one I outlined above you just lose, and after you've done that. You can do basically whatever you want and still "win" by default.
Got it, I'll try to fix it in a week. Thank you very much!
i like the aesthetics a lot
Thanks, it's not very playable yet, but I'll try.
I'll try to roll out night events that the user will be able to react to soon!